Khiilak-phi (the swarm of the sun, known as Vespas among non-Khiilaki) are yellow or orange tinted Khiilak-Cha born with strong, fully functional wings. These grant the Khiilak-phi an unprecedented level of freedom compared to other sentient creatures, which creates a strong bond among them culturally.
Khiilak-phi culture tends to be caste-based, with the highest on the chain being the hunters and warriors, and the lowest being the merchants (especially with those who deal with non-Khiilaki races). Full-body tattoos both help determine between individuals and identify caste — the complex language of Khiilak-Phi Tattoos is one that few outside of their culture understand, but the beautiful intricacies of the tattoos are appreciated worldwide. Females are incredibly rare among Khiilak-phi, and often are born as queens, the highest possible rank of the caste system.
Phi, the Khiilak-phi ancestor-god, is the trickster among the Khiilak-cha pantheon. Stories of his various adventures and conquests are numerous, and much of Khiilak-phi society reflects the decisions made by Phi in his younger days. Phi believed in freedom and brotherhood above all else, and would always strive to fix any (of the very, very many) problems that his adventures may have caused for others.
Physical strength is appreciated above all else among Khiilak-phi. Khiilak-phi tend towards fighters and rangers.

Khiilak-Phi Racial Traits
+2 Constitution, +2 Wisdom, -2 Charisma: Khiilak-phi are hardy and practical, but hard to get along with.
Aberration: Khiilak-phi are aberrations.
Medium: Khiilak-phi are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Khiilak-phi have a base speed of 30 feet.
Darkvision: Khiilak-phi can see in the dark up to 60 feet, and can see twice as far as Humans in conditions of dim light.
Flight: Khiilak-phi have a fly speed of 30 feet with clumsy maneuverability.
Natural Armor: Khiilak-phi gain a +1 natural armor bonus to their Armor Class.
Secondary Arms: Khiilak-phi have a second pair of arms that are generally too small for fine manipulation. They can use these arms to carry objects. These arms cannot wield weapons, but they can retrieve small stowed objects carried on the Khiilak-phi’s person as a swift action.
Strange Mind: Khiilak-phi gain a +2 racial bonus on saving throws against mind-affecting effects and poisons.
Languages: Khiilak-phi begin play speaking Common and Khiilaki. Khiilak-phi with high Intelligence scores can choose from the following: Aklo, Auran, Reptilika, and Terran.

Favored Classes
Barbarian: Add +1 to the barbarian’s fly speed. In combat this option has no effect unless the barbarian has selected it five times (or another increment of five). This bonus stacks with the barbarian’s fast movement feature and applies under the same conditions of that feature.
Bard: Add +1/2 to the bard’s bardic knowledge bonus.
Fighter: Add +1 to the fighter’s CMD when resisting an overrun or reposition attempt.
Magus: Add +1/4 to the magus’s arcane pool.
Ranger: Add +1/4 dodge bonus to Armor Class against the ranger’s favored enemies.
Rogue: The rogue gains +1/6 of a new rogue talent.
Wandering Artist: Add +1/2 to the wandering artist’s level for the purpose of determining the effects of one technique.

Racial Archetypes
Airborne Ambusher (Fighter, Strix)
Swordmaster (Rogue, Tengu)

Race Traits
Runaway Queen (Female Only): Khiilak-phi culture encourages personal freedom above all else. However, in the case of the rare female, there is an extreme sense of duty to stay with and uphold the stability of the tribe. You chose freedom over duty and ran from your tribe. The conflict between these two cultural extremes roils within you even today, granting you mental strength. You gain a +1 trait bonus to Will saves.
Warrior’s Tattoos: Khiilak-phi can learn a lot about each other by studying the unique tattoos that adorn their bodies. In your case, your tattoos mark you as a great warrior or hunter (somebody to be feared, at the very least) to other Khiilak-phi. To the other races, your tattoos simply make you look more imposing. You gain a +1 trait bonus to Intimidate, and Intimidate is always a class skill for you.


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